KLUDGE CITY (Tutorial/Documentation Here) This tool is being developed as part of my short film project, "The Sum of Parts". It is open-source and freely available for anyone to use or edit, but I would really appreciate if you could donate a couple of bucks to the cause. Enjoy!



KludgeCity requires Maya 2011 and above. Each new version will be updated below.
INSTALLATION In order to install KludgeCity, simply right-click the link below, and unzip the EdW_KludgeCity.mel file to your maya scripts directory. This is usually located in My Documents > Maya > Maya (Version) > Scripts. If you have Maya open, restart Maya. Then, type the following code into the Script Editor.

source EdW_KludgeCity;
EdW_KludgeCity;
KludgeCity version 0.2.0 Major Overhaul -- released as-is (bugs and all) Back to Top

KludgeCity version 0.1.7 New general toolset, auto-increment building names Back to Top

KludgeCity version 0.1.6 Randomizer, new layout Back to Top

KludgeCity version 0.1.5 Organizational update -- all objects are grouped under a helper shape Back to Top

KludgeCity version 0.1.4 UVs most objects, optimized for sharing shaders across buildings Back to Top

KludgeCity version 0.1.3 New version includes option to leave out building corners for windows Back to Top

KludgeCity version 0.1.2 New version includes tiers Back to Top

KludgeCity version 0.1 Each building was generated with one click from basic footprint grids Back to Top

Breakdown of the geometry generated by the default KludgeArchitect procedure Back to Top

Examples of buildings and images created using KludgeCity Back to Top